FIFA 18 – CHANGES THAT MATTER
A lot of changes are actually being made in the upcoming game FIFA 18, but only some of them actually matter while playing the game. Others are just to make something new like changing tge settings menu and like that…
FEATURES THAT ACTUALLY MATTER
One of the most important aspects or actually the most important adpect of football is DRIBBLING. Movement with the ball is one of the hardest thing to capture while making the game. This time in FIFA 18, EA uses MOTION TECHNOLOGY SYSTEM that actually increases players movement with the ball along with the players adding their SIGNATURE MOVES.
This faster and better movement is going to influence the gameplay a lot.
The atmosphere of the ground has been changed totally and it looks like its been built from ground-up and no previous things have been used. The crowd appears in different colors in different matches and look more realistic 3D figures than some old 2Ds hanging over there. Also the best part i liked about it was that they actually try to jump the barriers and reach the player for a hug or something.
3. THE FACES
Its just the second year of EA with FROSTBITE and already the engine is showing its work. The pitches with the green lightning effect look amazing and the players reacting like reality to the situation as REAL MADRID’s MARCELO gets dribbled down by LIONEL MESSI and then he screams, recovers but when he sees that LIONEL MESSI had scored a goal he again starts screaming and acting as if it was a foul. GREAT STUFF !!
SOME OF THE FEATURES THAT EA MENTIONS BUT ARE NOT ACTUALLY SEEN :
1. WONDER GOALS
EA claims that they have installed some amazing goal scoring techniques which will accomodate the goal scoring in a spectacular way.
2. IMPROVED PASSING
It is said that the players actually see the spaces and pass to the player which we want to. Like, in FIFA 17 the players used to think that if I had put more power in the through ball than i am actually trying to pass it to the player that it far away.